Virtual Education In Robotics: Implementation Of Steam, Scratch, And Arduino For Computational Thinking In High School

Yerly Cristancho Portillo
Universidad Popular del Cesar
Dagoberto Lozano Rivera
Universidad Popular del Cesar
César Augusto Ramos Pineda
Universidad Popular del Cesar
Héctor Camilo Alvernia Verjel
Universidad Popular del Cesar

How to Cite

[1]
Portillo, Y.C. et al. 2024. Virtual Education In Robotics: Implementation Of Steam, Scratch, And Arduino For Computational Thinking In High School. Mundo FESC Journal. 14, 30 (Sept. 2024), 43–57. DOI:https://doi.org/10.61799/2216-0388.1718.
Dimensions Metrics
https://plu.mx/plum/a/?doi=10.61799/2216-0388.1718

Virtual course - ICT tools - STEAM model - Computational thinking - Educational robotics